brunocamara.art
- Designer
- Artist/Character Modeler
Passionate artist with over 11+ years of experience in the field of character development for cinematics and games. • Strong ability in bringing to life 3D characters from a 2D concept art • Character design using digital(2D/3D) or traditional media (pencil/clay sculpting) • Excellent understanding of human and animal anatomy • Polygonal modeling for cinematics and games • Organic, hard-surface and environment modeling • Unwrapping clean UV's and hand-painted textures • Some experience with animation, CAT system and Biped • Lighting and rendering with VRay, Mental Ray, Marmoset and CryEngine • 3Ds Max, ZBrush, Mari, Mudbox, Photoshop, Substance Painter, Marvelous Designer, Ornatrix
Brazil
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