Introducing Pocket-Dungeons! A modular, competitive dungeon-crawl for two to six players.
With modular, tile-based board design and randomized events, no two games will be alike. Dynamic, tactical game play allows for quick resolution as players control treasure-hungry dungeon delvers vying for gold and glory.
This game has been designed with Pocket-Tactics in mind and the pieces and rules sets will be able to cross over and expand the depth of each range.
For the Pocket-Tactics stuff, head on over here: thingiverse.com/thing:27257
Also, check out our blog for updates on our projects, contests and the like: illgottengames.blogspot.com/
All models designed in the amazing Tinkercad: tinkercad.com/users/bHIdLANxoGl
Models printed with a 10% infill at a .10 layer height. Each set should include:
-6 delvers (Warrior, Wizard, Elf, Dwarf, Thief, and Priestess.)
-10 dwellers (2 Skittering Fiends, 2 Restless Spirits, 2 Hogboglins, 2 Shambling Corpses, 1 Cave Gronk, and 1 Ancient Guardian)
-40 dungeon tiles (print the tile set twice)
-6 door markers
-13 counters (6 Treasure counters, 6 Hazard counters, and 1 Stairs counter)
-12 six-sided dice (6 red Offense dice and 6 blue Defense dice) (These weren't printed, though I suppose you could)
I painted everything in standard, hardware store spraypaint. Still playing around with coloration....
The rules are hyper-fresh, so expect lots of revisions. Enjoy!