Clementine is a young Victorian inventor who spends most of her time in the basement of the Natural History Museum where her dad works.
He occasionally brings live animals to the museum.
She is intrigued by these animals, so invents a machine that can let her communicate with them and for a short while, inherit their properties like night vision and camouflaging.
In the design, it was important to be able to tell the story through the character model.
She is connected to her telepathy device through some wired headphones which allows her to give a levitating effect, suggesting she is in some sort of deep trance-communication with the animal in front of her.
The pieces are modifiable, letting the animals and parts be changed.